Why did you opt to target already subpar options instead of the stronger options you've personally showed off in your past vidyas? It seems like nerfing careers will just make them even less valuable. Interesting choices, considering that career-based income was already not meta to begin with. In addition, incomes are halved just to make the build catalog a bit more sane on many items.
#SIMS 4 CHEATS CARLS MOD#
I will make some adjustments tomorrow if the mod exists and tell it not to be so harsh on uncomfortable moods so it doesn't boost you to death but preliminary testing looks good! It's on me to fix this, not roBurky but I'm happy with early results!įirst, Career Performance is reduced by a tad, but losses to career performance are increased substantially. I recognize this mod is not a magic bullet.Įdit: Since so many people asked me if my mod works with roBurky's Meaningful Stories: It SURE SEEMS LIKE IT! I could use some testers. Not all decisions are final and I hope to address depth much more in the future. I plan to put my all into this one thing as I've learned Python and some XML so I can actually implement my ideas. I'm working hard on it, can use feedback and playtesters. Here is a link to my mod, available to all on Patreon. In addtion, it will take about 2x as long to build a friendship or romance with another Sim. Does this scale well with mansions? Well, I don't care much because by the time I'm that rich the game is often over for me.įourth Energy decay is increased 10% to bring in a little time management.įinally Relationships - understanding of the relationships system will be needed, as if you spam socials without regard for the conversation tone, mood of yourself and the other Sim, you can dig yourself a hole due to increased losses to relationship gains. You make income all week and therefore can afford the extra bills. Doubling bills and halving finances are not the same thing and not equivalent. That $675 solar panel will now effectively cost you $1350 so it'll be hard to defeat the game's Eco system right away in a save.
Third, Finances - bills are doubled, primarily property taxes. Those that have long durations, in order to account for the game considering these "big events" are tripled duration but if strong enough may only have a couple points added. All negative moodlets with +1-3 are doubled in strength and duration. For experienced players, this can be a joke. Sometimes, something should actually make your Sim angry or sad and this should slow you down a bit and make relationships difficult. Many moodlets in the game lack the punch to go through the multitude of happy bonuses that exist. People get sick and lose their jobs, but at least in the Sims your past performance is measured. It's rare to lose a lot of performance, but skipping a day of work will really set you back. It doesn't yet add tons of depth, but it will make certain aspects of the game more challenging.įirst, Career Performance is reduced by a tad, but losses to career performance are increased substantially. No, a Sims game shouldn't be hard, but past games were a bit more tough to manage.
I've been working on a mod to address what I see as a problem in Sims 4: its difficulty.